Wednesday, January 2, 2013

Adventure: Ol' Sawyer Farm



Ol' Sawyer Farm

The story thus far: the characters might arrive at the Sawyer farm for many reasons – perhaps they have been paid to track down a missing wife and the trail ends here or perhaps they are merely lost and have accidentally turned up on the Sawyers' doorstep.

The Sawyers are an inbred family of Demon Boars. The clan is led by Pa Sawyer (who has 2 HD more than the usual Demon Boars); other members include: Jimmy Sawyer (who has a pet catoblepas named Vern in the barn), Isabelle Sawyer (daughter/wife who safeguard the family's valuables), and Dumb Pete (the little brother). The Sawyers use their powers and brute force to abduct strangers, bring then to the farm, and turn them into sausages.


Map Key
1 – Porch; wind chimes made of human and animal bones decorate this grim entryway.
2 – Stairs going to the second floor.
3 – Stairs going to the basement; the basement has no interior walls and has a dirt floor; it is full of decomposing corpses and possibly cages holding still-living future victims if the GM wishes.
4 – Hall closet; mops, buckets, and a glass jug of acid.
5 – Kitchen; stove, meat grinder, pantry; Isabelle Sawyer might be in here cooking human sausage (wouldn't it be grotesque if she played the hostess and offered some to the characters?).
6 – Dining room; the chairs in this room are all covered in human leather—rangers and druids might notice that something is odd about them.
7 – Sitting room; empty except for a series of family portraits done in oil paints; each portrait shows a family member holding a hog.
8 – Parlor; couches, bookcases, etc.
9 – Pa Sawyer's bedroom; he sits in his room, smoking and reading most days and leaves the work to his children.
10 – Pa's library; only has cookbooks that deal with preparing human beings for consumption.
11 – Holding pens; five metal cages in which people intended for the meat grinder are kept; they are bound and gagged and terrified; the door to this room is always locked.
12 – This chamber houses a variety of torture implements (knives, brands, whips, etc.) as well as restraints and gags.
13 – Jimmy and Dumb Pete's room; bunk-beds; Dumb Pete is usually in here reading a penny dreadful.
14 – Hall closet; mops, buckets, etc.
15 – Isabelle's bedroom, secret door in the wall.
16 – Isabelle keeps an armless, legless, and tongueless man in this room for her own amusement.
17 – The coins, jewelery, and other valuables stripped off the family's victims are stored here.
18 – Tack room; shovels, rakes, axes, saddles, etc.
19 – Horse stalls.
20 – Animal feed and hay.
21 – Jimmy's Catoblepas; Jimmy is usually in here grooming his pet.

Additional area ideas:
Crematoria – when entered the cremains animate as an undead Dust Devil.
Plundered Burial Grounds – the headstones have been assembled into a Stone Golem.

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