The Ba-Rumph are a colonizing race from the Dreamlands that plans to take political control of Scarabae. Their natural form is unknown, but when they enter the World Between they take the form of well-made and stylish periwigs and perukes. While in wig form, they have their minions present them to minor members of the court as gifts.
When a Ba-Rumph is placed upon the head, the wearer must make a successful saving throw or be unable to divest themselves of the creature. They can take the wig off for extended periods of time (such as when sleeping) but they will desire to put it back on as soon as the opportunity presents itself.
Once worn, a person knows the nature of the Ba-Rumph precisely. A failed saving throw also means that the wearer cannot speak of the Ba-Rumph's true nature. Furthermore, once it has made a connection with its wearer the Ba-Rumph can speak directly to its wearer mind-to-mind. The Ba-Rumph has no explicit powers of influence, but it slowly wears away the wearer's will by offering the wearer what he most desires. Common promises made by the Ba-Rumph are a feeling of belonging to a greater cause, opportunities to be monetarily rewarded for supporting the Ba-Rumph takeover, and offers of willing nubiles who will fulfill the wearer's carnal fantasies. In truth, the Ba-Rumph have no way of granting these desires, but they will use these ruses to bring their wearer into line with what the Ba-Rumph wants to present to the courtly world as consensus opinion.
The Ba-Rumph target minor members of the court because they are subtle creatures. They do not wish to be seen exerting direct control; rather, they exercise their influence on a greater number of people who can control the ebb and flow of politics by warping the appearance of the majority opinion.
If forced into combat, a Ba-Rumphian Wig will sprout four tentacles that lash about wildly. If the wig is still worn, attacking it without harming the wearer will prove difficult and require cunning to accomplish. Of course, if pressed a Ba-Rumph will not hesitate to call on its wearer to defend it. Ba-Rumph rarely deign to face conflict themselves, but are more than willing to sacrifice others for their own protection.
Move: 30' (10') AC: 11 HD: 1/2 Attacks: 4 (AB +1) Dam: 1d2 (lash) Mor: 4
Special Abilities: Mind Bonding – see above. Telepathy. 90% Immunity to banishing magic.