Ba-Rumphian Wig
The Ba-Rumph are a
colonizing race from the Dreamlands that plans to take political
control of Scarabae. Their natural form is unknown, but when they
enter the World Between they take the form of well-made and stylish
periwigs and perukes. While in wig form, they have their minions
present them to minor members of the court as gifts.
When a Ba-Rumph is placed
upon the head, the wearer must make a successful saving throw or be
unable to divest themselves of the creature. They can take the wig
off for extended periods of time (such as when sleeping) but they
will desire to put it back on as soon as the opportunity presents
itself.
Once worn, a person knows
the nature of the Ba-Rumph precisely. A failed saving throw also
means that the wearer cannot speak of the Ba-Rumph's true nature.
Furthermore, once it has made a connection with its wearer the
Ba-Rumph can speak directly to its wearer mind-to-mind. The Ba-Rumph
has no explicit powers of influence, but it slowly wears away the
wearer's will by offering the wearer what he most desires. Common
promises made by the Ba-Rumph are a feeling of belonging to a greater
cause, opportunities to be monetarily rewarded for supporting the
Ba-Rumph takeover, and offers of willing nubiles who will fulfill the
wearer's carnal fantasies. In truth, the Ba-Rumph have no way of
granting these desires, but they will use these ruses to bring their
wearer into line with what the Ba-Rumph wants to present to the
courtly world as consensus opinion.
The Ba-Rumph target minor
members of the court because they are subtle creatures. They do not
wish to be seen exerting direct control; rather, they exercise their
influence on a greater number of people who can control the ebb and
flow of politics by warping the appearance of the majority opinion.
If forced into combat, a
Ba-Rumphian Wig will sprout four tentacles that lash about wildly.
If the wig is still worn, attacking it without harming the wearer
will prove difficult and require cunning to accomplish. Of course,
if pressed a Ba-Rumph will not hesitate to call on its wearer to
defend it. Ba-Rumph rarely deign to face conflict themselves, but
are more than willing to sacrifice others for their own protection.
Move:
30' (10') AC: 11 HD: 1/2 Attacks: 4 (AB +1)
Dam: 1d2 (lash) Mor: 4
Special
Abilities: Mind Bonding –
see above. Telepathy.
90% Immunity to banishing magic.


Clever.
ReplyDeleteThanks!
DeleteSometimes known as the "Hell Toupee"? ;)
ReplyDeletehttp://www.imdb.com/title/tt0511100/
Hahahaha. Well then.
DeleteI wonder if some of these take the form of mustaches.
ReplyDeleteMight be worth doing a rival race of beings for that...
DeleteThe Ba-Rumph is the "more civilized cousin" to the creature in Clark Ashton Smith's story The Vaults of Yoh-Vombis.
ReplyDeleteHmmm, that might have been a subconscious influence actually.
DeleteCool idea!
ReplyDeleteThanks!
Delete