Primordial Betrayer
Primordial Betrayers are
hunch-backed vulture-men who were formerly shamans serving the World
Between's primal spirits, but they betrayed their nature gods and
diverted their power to Zzorch. Primordial Betrayers were “blessed”
with their current form as a reward for serving Zzorch; they may only
eat carrion and often stink of rotting flesh.
Movement: 120' (40')
Armor Class: 14
Armor Class: 14
Hit Dice: 4
No. of Attacks: 2 (Attack Bonus +4)
No. of Attacks: 2 (Attack Bonus +4)
Damage: 1d4 (claw)
Morale: 4
Special Abilities: Blinding Gesture – a Primordial Betrayer may forgo one of its claw attacks to instead make a blasphemous gesture toward a character; that character must make a successful Saving Throw vs. Spells or be blinded for 1d6 rounds. Summoner – a Primordial Betrayer can summon 1d4 Shadows per day. Five or more Betrayers working together can summon a Vrock.
Special Abilities: Blinding Gesture – a Primordial Betrayer may forgo one of its claw attacks to instead make a blasphemous gesture toward a character; that character must make a successful Saving Throw vs. Spells or be blinded for 1d6 rounds. Summoner – a Primordial Betrayer can summon 1d4 Shadows per day. Five or more Betrayers working together can summon a Vrock.


You can never trust a carrion eater.
ReplyDeleteTruer words were never spoken.
DeleteThey're like Kenku, but cooler.
ReplyDeleteI'm down with kenku too.
DeleteBusiness Vrock! The worst kind of Vrock. Honest though at least.
ReplyDelete"Because of their stupidity they are not often prone to listen to bribe offers."
CEO Vrock is going to need to you stay late to finish those TPS reports.
Delete