Thursday, February 28, 2013

Carcosa Rehab: Random Psychic Powers




Random Psychic Powers

All characters start with psychic powers. How many psychic powers does this character have? Roll 1d4. Then roll a number of times equal to that result on the following table. (Duplicate results on the following table “eat” one of the character's potential psychic powers.)

d20 Psychic Ability Mimics Spell
1 Ego Impression Allure
2 Mind Control Charm Person
3 Mind Link Message
4 Mind Wipe Amnesia
5 Project Sound Auditory Illusion
6 ESP ESP
7 Project Anxiety Scare
8 Clairaudience Clairaudience
9 Clairvoyance Clairvoyance
10 Thought Insinuation Suggestion
11 Remote Viewing Arcane Eye
12 Monstrous Mind Control Charm Monster
13 Manipulate Emotions Confusion
14 Mind Blast Feeblemind
15 Telekinesis Telekinesis
16 Pyrokinesis Pyrotechnics
17 Hypnotism Hypnotism
18 Hypnotic Pattern Hypnotic Pattern
19 Project Fear Fear
20 Project Nightmare Phantasmal Killer

How many times can a character use their Psychic Powers? The GM should roll the appropriate dice based on the character's level:

Level Daily Power Uses
1-3 1d4
4-6 1d6
7-9 1d8
10-12 1d10
13-14 1d12

Note the number of psychic usages that character has per day. Whenever a character uses their Psychic Powers reduce that score appropriately; if the character attempts to use their Psychic Powers above their daily allotment, roll on the following table to determine the result:

d10 Psychic Overload
1-2 Character takes 1d8 points of damage
3-4 Character is stunned for 1d4 rounds
5 Character loses all psychic powers for the next day
6-7 Ability works, but the character is weakened and makes all saves at -2 for a day
8-9 A random ability manifests instead
10 Character's head explodes

Also, if you want a pdf collecting all the Carcosa Rehab posts for use in your own games, here you go.

8 comments:

  1. Thanks for the pdf! Carcosa must now be officially rehabilitated, eh? Well, I'm sorry to see the series end, it was a lot of fun!

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    1. I'd do more but I can't think of anything else I'd change necessarily.

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  2. yup, delightful work!

    I'm quietly thinking of adopting all the recent psionics variants in lieu of magic users...

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    1. That sounds interesting. Any initial ideas on how you will present them as differing things?

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