Ocular
Fiend
Ocular
Fiends are demonic creatures often sent to the World Between to act
as spies and sentries for the leaders of Zzorch's cult. They are
dog-like creatures whose bodies are covered in spikes; they possess
one large central eye that never blinks.
Movement:
180' (60')
Armor Class: 15
Armor Class: 15
Hit
Dice: 6
No. of Attacks: 1 (Attack Bonus +6)
No. of Attacks: 1 (Attack Bonus +6)
Damage:
1d8 (bite)
Morale:
10
Special Abilities: Necrotic Bite – anyone bitten by an Ocular Fiend must make a successful Saving Throw vs. Petrify or take an additional 1d6 points of damage. All-seeing – an Ocular Fiend can see invisible creatures, can see through disguises (even magical ones), and is never surprised.
Special Abilities: Necrotic Bite – anyone bitten by an Ocular Fiend must make a successful Saving Throw vs. Petrify or take an additional 1d6 points of damage. All-seeing – an Ocular Fiend can see invisible creatures, can see through disguises (even magical ones), and is never surprised.


No particular susceptibility to Light spells?
ReplyDeleteHere's another version.
I like the susceptibility to Light spells thing; I'd give the monster a penalty to their save if a player brought that up. This is why I like rulings over rules!
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