Encumbrance rules, oh how I've avoided you in nearly every RPG I've ever played. They seem like the sort of rules enforced by DMs who love to find ways to penalize the player characters and the sort of rules only enjoyed by players who get hot for tax forms. In D&D I've always hand-waved them away; unless the players are trying to get away with some ridiculous hauling, encumbrance rules just slow the game down.
But I haven't played any D&D in quite some time; I've been playing Savage Worlds here and there instead. Typical me, I've been ignoring encumbrance the whole time, but I thought it might be worthwhile to actually read Savage Worlds' encumbrance rules to see what was what.
If you give the Encumbrance section a quick skim, you might miss the SUPER RELEVANT bit of text that follows the heading. It states, "In general, you shouldn’t worry about Encumbrance. Characters will usually carry no more than their characters think they actually need. But occasionally it may become dramatically important—such as during a chase or when attempting to lug a heavy treasure away from a roaring dragon! When that occurs, use the guidelines below."
YES YES A THOUSAND TIMES YES! Finally, a game that gets that encumbrance rules should only matter when they might add a fun complication to the game! It tells you NOT TO CARE about encumbrance until it might actually mean something at a dramatically critical point!
The actual guidelines are bog-standard "If you have this much Strength you can carry this many points worth of stuff" rules, but the point at which the rules actually get implemented (i.e. when it seems relevant to the DM, not as an accounting procedure) is what makes this absolutely delightful to me.
Axiom: The best encumbrance rules take up half of a single column on a two column page, and the first thing they will tell you is not to care too much about them.
Heck, the Savage World of Solomon Kane core book is even more terse about the matter: "Use the following rules only if how much a person can comfortably carry becomes an issue during your heroes’ adventures."