In the Ravenloft setting, priests of Ezra have a mystical connection to the Mists that permeate the landscape. In previous editions, clerics of Ezra have had access to a specific "Mists" domain; this is my attempt to work-up something thematically appropriate for 5e Dungeons & Dragons.
Mists
Domain
Though
much-feared as an unpredictable, mysterious force by the people of
the Core, the clerics of Ezra can channel the power of the Mists to
help protect the people of the land.
Mists
Domain Spells
Cleric Level
|
Spells |
1st
|
entangle, fog cloud |
3rd
|
gust of wind, misty step |
5th
|
gaseous form, wind wall |
7th
|
confusion, dimension door |
9th
|
modify memory, teleportation circle |
Bonus
Proficiency
When
you select this domain at 1st
level, you gain proficiency with heavy armor.
Wayfinder's
Blessing
Starting
when you choose this domain at 1st level, you can use your
action to touch a willing creature other than yourself to give it
advantage on Wisdom (Survival) checks and checks using Navigator's
Tools. This blessing lasts for 1 hour or until you use this feature
again.
Channel
Divinity: Shield of Mist
Starting
at 2nd level, you can use your Channel Divinity to envelop
yourself in film of luminous mists. This misty barrier around
yourself that lasts for 1 minute, or until you lose your
concentration (as if you were concentrating on a spell). While
protected by this barrier you have resistance to bludgeoning,
piercing, and slashing damage.
Channel
Divinity: Guardian of the Mists
At 6th
level, when a creature within 30 feet of you is attacked, you can use
your reaction to conjure a protective shield of mists around it that
grants that creature resistance to bludgeoning, piercing, and
slashing damage for 1 minute, using your Channel Divinity.
Divine
Strike
At 8th
level, your gain the ability to infuse your weapon strikes with
divine energy. Once on each of your turns when you hit a creature
with a weapon attack, you can cause this attack to deal an extra 1d8
cold damage to the target. When you reach 14th level, the
extra damage increases to 2d8.
Champion
of the Mists
At 17th
level, you gain advantage on saving throws made against enchantment
spells.