The candlemen are the degenerate descendants of engineers who were imprisoned deep below the earth in disused train tunnels. They are supplied food and candles from a mysterious benefactor (or jailer?) above. The candlemen keep thousands of candles burning at all times within their lair; indeed, the lair itself is coated with lairs of cooled, lumpen wax. The constant exposure to intense candlelight has rendered the candlemen blind, and the light within their lairs makes it difficult for non-candlemen to see as well. While their blindness renders them relatively harmless on an individual level, they tend to attack in great swarms of broken-bodied madness.
Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d4
Skills: Fighting d6, Intimidation d6
Pace: 4; Parry: 5; Toughness: 4
- Blind: All candlemen are blind from their constant exposure to blazing candlelight, but are somewhat acclimated to acting without the benefit of sight; they take a -2 penalty to all rolls that involve seeing.
- Blazing Lair: Anyone attempting to take actions in the lair of the candlemen takes a -4 penalty to all rolls that involve seeing due to the intense light of their many candles--unless, of course, they take steps to diminish the candlemen's light.