The Farthingholme Academy
The Farthingholme Academy is an exclusive boarding school for girls located a few miles from Birmingham. Farthingholme does not accept applicants; rather, it reaches out to the families of the young women it has identified as “worthy candidates” and offers them an education for an unbelievable pittance. The young women who attend the Farthingholme Academy are instructed in household economy, French, pianoforte, cartomancy, “female accomplishments,” and dancing. Oddly, few have heard of the school; it is as if it had sprung up overnight—yet Headmistress Crowley claims that is has a long and illustrious history as a place where young women of potential are “transformed” into women of unquestionable character and social importance.
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And a character...
Jeanne Madison Moores
Jeanne Moores is the daughter of one of the few men in England who truly believes that young girls can benefit from education as much as favored sons. However, as a Birmingham mechanic working at a bootblack factory, John Moores lamented the cost of sending his only girl to school. When an invitation for his daughter to attend Farthingholme Academy at an easily affordable rate arrived in the post, it seemed a godsend.
Jeanne is a precocious girl of twelve; she's particularly interested in history, geography, and natural science. She's also managed to pick up the rudiments of fencing by watching her older brothers compete in their school tournaments. She's a curious girl—in fact, perhaps far too curious for her own good.
Jeanne loves her father, respects her brothers, and misses her recently-deceased mother. Indeed, Jeanne believes that her mother died because of foul play and not the cholera that the doctors claim took her life.
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Charisma: 0; Pace: 8; Parry: 4; Toughness: 5
Skills: Fighting d4, Investigation d6, Knowledge (History) d6, Knowledge (Science) d6, Notice d6, Persuasion d6, Stealth d6, Taunt d6
Hindrances: Curious (Major; Wants to know everything); Loyal (Minor; Tries to never disappoint friends); Stubborn (Minor; Always wants her way),
Edges: Alertness (+2 Notice), Fleet-Footed (+2 Pace, d10 running die), Luck (+1 Bennie)
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And the rules...
The Mysteries of the Farthingholme Academy will be a bit like a Choose Your Own Adventure book in blog format. You, Dear Reader, will get to guide Jeanne as she navigates the strange and uncanny world of Farthingholme. At the end of each post describing what Jeanne is encountering and experiencing (which will hopefully be a weekly occurrence) there will be a poll with options for what Jeanne could do next. You will get to vote on those options, if you so choose; the most popular choice will inform what happens next in the "game."
If you'd like more information about what Jeanne is seeing or thinking, feel free to leave a comment on the post; I will reply filling in the gaps as I'm able so you can make a more informed choice.
The polls will look like this: