Friday, February 5, 2016

An Unholy Misc


Aos sent this along to me and, who knows, it might prove useful for you too: http://www.locatinglondon.org/

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Trey sent along this great Gothic & Gorey cartoon. Definitely worth your time!

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An important gif:



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MY MUSE IS NOT A HORSE



Kylie Minogue reads Nick Cave's letter to the MTV Awards. Words to live by.

Wednesday, February 3, 2016

The Ones Left Behind

Pale hands reaching out of a swirling cloud of shadow and ethereal luminescence--they are the remnants of a cosmic being, shattered by contact with the madness of mortal men, and left behind by their fellow travelers of the universal void.

Each hand frantically signals a single word in sign language. Driven mad by a desire to be understood--and destined to never be fully comprehended--the Ones Left Behind are plunged into a despair that quickly turns to rage. Rage leads inexorably to the hands pronouncing doom on those who cannot, or refuse, to understand them. Each hand is also capable of creating a baleful magical effect. 

Stats as beholder; exchange eye stalks for hands, etc.

Monday, February 1, 2016

Carcosa, The Urantia Book, Herbal Tea, Racism [???]

Is the Urantia Book the ultimate supplement for Carcosa games? Well, it does have multi-colored people in a horrific sci-fi/mystical/alien backdrop:

“The earlier races are somewhat superior to the later; the red man stands far above the indigo — black — race,” says Paper 51 of The Urantia Book, and “each succeeding evolutionary manifestation of a distinct group of mortals represents variation at the expense of the original endowment.” Furthermore, “The yellow race usually enslaves the green, while the blue man [which corresponds to Caucasians] subdues the indigo [black].”

Friday, January 29, 2016

Dirgecraft


The Uncaring
Chelsea Wolfe - Maw † My Dying Bride - The Whore, the Cook and the Mother † Sabbath Assembly - Risen From Below † Huntress - Four Blood Moons † The Black Dahlia Murder - Vlad, Son of the Dragon † Myrkur - Skadi † Paradise Lost - Forging Sympathy † Ahab - Red Foam




The Death of Needless Aspirations
My Dying Bride - Vast Choirs † Anathema - Sleep in Sanity † Paradise Lost - Rapture † Katatonia - Murder † Tiamat - Scent of Incense † Lychgate - Truimphalism † Burzum - Naar Himmelen Klarner † Emperor - The Ancient Queen


Remember mixtapes? These are mine.

This one isn't mine, but it's also great and worth your time:

The Sexuality of Your Shadow


Wednesday, January 27, 2016

Monday, January 25, 2016

Krevborna: Building an Open-Table Setting

Since I want to run an open-table, episodic style of game, I thought I'd make a new setting to match the goals I expressed here. A lot of this stuff is recycled from my Arksylvania campaign, but there were world-building elements there that don't fit what I want to do in gaming right now.

I asked around for the bare-minimum people want out of setting information, and the consensus seems to be that you need three things: places with potential as adventure locations, NPCs with schemes and job that adventurers could do, and factions whose plans the PCs will inevitably get tangled up in. 

Here's what I'm working with right now with Krevborna:



Locations of Note
The scent of incense hangs heavy in the air of Chancel, a city that is at once a den of immoral decadence and religious fanaticism. Although Chancel is under the theocratic rule of Brother Lazarus and the Church of Saintly Blood, raucous taverns, brothels, opium dens, and music halls abound. The tension between the saints and sinners of Chancel is palpable.

Creedhall is a melancholic town governed by Proselyte Wolfstan. It is home to the renowned Creedhall University, which is said to possess a vast library of obscure and forbidden tomes. Creedhall is situated on the shore of Loch Riven, a lake whose depths sometimes disclose strange shapes and hideous portents on nights of the full moon.

It is rumored that a school of black magic is hidden within the Nachtmahr Mountains.

Avoided by god-fearing folk, the mining town of Hemlock has abandoned the Church of Saintly Blood to follow vile pagan ways. Hemlock's most powerful family, the Graymalks, are rumored to practice the darkest arts of witchcraft and to have made pacts with the Devil. Seances are a popular pastime for Hemlock's prosperous citizens.

Ruled by the vampire Countess Alcesta von Karlok, Lamashtu is a cold northern realm where the populace must pay their undead sovereign a tithe in blood. Despite the obvious horrors of this kingdom, the court of Castle Lamashtu attracts artists and writers who find undeath to be aesthetically inspiring.

Piskar is a salt-blasted canal town, a center of thriving maritime trade, and a haven for pirates. Although it is governed by the Brine Priest of the Church of Saintly Blood, grave heresies are thought to have taken root in Piskar. A series of brutal murders has troubled the town in recent years; it is believed that these murders have occult significance.

Though sublimely beautiful, the Silent Forest is haunted by unnameable monstrosities.

Although it was set ablaze to purge it of evil, the forbidden town of Veil is still home to the desperate and depraved.

Ancient catacombs deep within the earth, the Hypogeal Tombs are the remains of a civilization that predates the rise of man.

Famed Personages
Almeric Dalloway is the captain of the Sacred Butchers. He desires vengeance against Countess Alcesta for murdering his mentor Leonidas Mayhew.

Eurania Linton is an aged but still formidable bounty hunter who hails from foreign lands.

Now bound to a wheelchair due to horrific injuries, Galenus Wright gives sage advice about hunting the forces of darkness to those who visit his workshop in Chancel.

Granvile Fray is a hunter of lycanthropes with a known passion for music.

Isoline Josefson is a young plague doctor who runs the Andronicus Asylum in Chancel where the afflicted often find solace.

Brooding twin sisters of pale aspect, Pandora and Morrigan Rue dress in the manner of Lamashtu noblewomen. They sometimes hire adventurers for inscrutable investigations.

Factions
The Choristers are the elite upper echelon of the Church of Saintly Blood. They control Church doctrine and believe that the human condition is something to be transcended through the consumption of sanctified holy blood.

Sworn to the service of Countess Alcesta, the Knights of Lilith scour the world to find the one who will help the Countess to conceive her deathless child.

The Incendiary Guild are an order of wild and romantic inventors who share the goal of pushing science beyond the boundaries of rational thought.

The League of Rat-Catchers believe that to fight beasts one must become a beast; they consume vermin both mundane and unnatural to gain their power.

The Promethean Sparks are a cabal of scholars who hope to discover the secret of giving life to inanimate matter.

The Sacred Butchers are a group of templars associated with the Church of Saintly Blood pledged to purge the world of the undead. Their goal is the destruction of Lamashtu and the execution of Countess Alcesta.

A militarized branch of the Church of Saintly Blood, the Luminous Hunters act as witchfinders, inquisitors, and crusaders.

The White Ravens are a loose guild of investigators, bounty hunters, and—some say—assassins.

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Some notes on religion
One thing I'm doing with Krevborna is having the central religion be one that venerates a multitude of saints. What this means in terms of playing convenience is that players bringing in characters from other campaigns can discover that their character's religion fits into the syncretic faith of Krevborna.

Friday, January 22, 2016

Irish Horror Renaissance?

In the latter half of the Victorian era, the authors who were at the forefront of the resurgence of Gothic literature tended to be written by the Anglo-Irish: Bram Stoker's Dracula is a key example, as are Oscar Wilde's The Picture of Dorian Gray and Joseph Sheridan Le Fanu's Carmilla and Uncle Silas. Indeed, the literary critic Terry Eagleton identifies this strain as the "Irish Gothic" and argues that such fictions were a way to grapple with the haunted history of the Protestant Ascendancy, Ireland's political colonization, and the horrors of the potato famine.

Based on The Canal (2014) and The Hallow (2015), I'm tempted to argue that we're in the midst of a similarly rich period in which Irish filmmakers reinvigorate the tired cliches of the horror film. Both films are good examples of the "Irish Gothic," as each addresses contemporary Irish fears in fictional form while breathing new life into the conventions that define the horror genre.



Ivan Kavanagh's The Canal deals with a heady cocktail of infidelity, work-stress, the difficulties of single parent homes, and the specter of domestic violence.



Corin Hardy's The Hallow, on the other hand, deals with fears about the Irish economy, issues of conservation, and the tension between the beliefs of the past and the shambles of modernity.

Both come highly recommended.